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HAND of BABEL
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Devlog
2025-07-09-1204
July 09, 2025
by
TARDIGRADE-0x90
Additional changes; slight buffs to certain player attacks (mundane rush, chthonic burst, I forget if there were others), and pawns have improved behavior I do no remember what else I changed since th...
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2025-06-11-2151
June 12, 2025
by
TARDIGRADE-0x90
A considerable amount has been changed - Further input responsiveness has been implemented for states, with actual queuing at frame/time windows; now there is legitimate leniency for inputs instead of...
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2025-05-25-1201
May 25, 2025
by
TARDIGRADE-0x90
Ground and aerial chains now have a small window near the end of their animations where they read follow-up attack inputs, allowing for way more responsive attack input reads Additionally, blocking is...
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2025-05-24-0528
May 24, 2025
by
TARDIGRADE-0x90
Small UI additions and input buffering system implemented...
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First Devlog [2025-05-17]
May 24, 2025
by
TARDIGRADE-0x90
Test post to see how devlogs work. First official record of development progress. - Damage numbers have been implemented - Slight animation tweaks...
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2025-05-18-1300
May 18, 2025
by
TARDIGRADE-0x90
- Additional tweaking to damage number color to better represent enemy health - Momentum is retained slightly when shooting with Elysian power - Aerial slam now has two hitboxes - an initial hitbox th...
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