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HAND of BABEL

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Devlog

  • 2025-07-09-1204
    July 09, 2025 by TARDIGRADE-0x90
    Additional changes; slight buffs to certain player attacks (mundane rush, chthonic burst, I forget if there were others), and pawns have improved behavior I do no remember what else I changed since th... Continue reading
  • 2025-06-11-2151
    June 12, 2025 by TARDIGRADE-0x90
    A considerable amount has been changed - Further input responsiveness has been implemented for states, with actual queuing at frame/time windows; now there is legitimate leniency for inputs instead of... Continue reading
  • 2025-05-25-1201
    May 25, 2025 by TARDIGRADE-0x90
    Ground and aerial chains now have a small window near the end of their animations where they read follow-up attack inputs, allowing for way more responsive attack input reads Additionally, blocking is... Continue reading
  • 2025-05-24-0528
    May 24, 2025 by TARDIGRADE-0x90
    Small UI additions and input buffering system implemented... Continue reading
  • First Devlog [2025-05-17]
    May 24, 2025 by TARDIGRADE-0x90
    Test post to see how devlogs work. First official record of development progress. - Damage numbers have been implemented - Slight animation tweaks... Continue reading
  • 2025-05-18-1300
    May 18, 2025 by TARDIGRADE-0x90
    - Additional tweaking to damage number color to better represent enemy health - Momentum is retained slightly when shooting with Elysian power - Aerial slam now has two hitboxes - an initial hitbox th... Continue reading
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